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Table 1 Demographical information of students

From: A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality

Total students (n = 186)

Classroom

67 (36%)

Simulation

62 (33.3%)

Hands-on

57 (30.7%)

Mean age (median)

17.4 (17)

17.2 (17)

17.0 (17)

Gender

 Male

60 (89.5%)

52 (83.9%)

47 (82.5%)

 Female

7 (10.5%)

10 (16.1%)

10 (17.5%)

Experiencea

 Yes

19 (28.4%)

12 (19.4%)

13 (22.8%)

 No

48 (71.6%)

50 (80.6%)

44 (77.2%)

School

 1

26 (38.8%)

16 (30.8%)

18 (31.6%)

 2

15 (22.4%)

25 (40.3%)

20 (35.1%)

 3

17 (25.4%)

14 (22.6%)

13 (22.8%)

 4

9 (13.4%)

7 (11.3%)

6 (10.5%)

Backgroundb

 Basic course one

26 (38.8%)

44 (71%)

23 (40.4%)

 Employed on a farm with agreement from school

24 (35.8%)

12 (19.4%)

21 (36.8%)

 Employed on a farm with no agreement from school

11 (16.4%)

2 (3.2%)

8 (14%)

 Other

6 (9%)

4 (6.4%)

5 (8.8%)

Gaming behaviour

 Never

8 (11.9%)

7 (11.3%)

5 (8.8%)

 Once a month

8 (11.9%)

8 (12.9%)

7 (12.3%)

 Once a week

11 (16.4%)

10 (16.1%)

5 (8.8%)

 Several times per week

25 (37.3%)

20 (32.3%)

17 (29.8%)

 Once every day

3 (4.5%)

6 (9.7%)

10 (17.5%)

 Several times per day

11 (16.4%)

11 (17.7%)

13 (22.8%)

Farming simulator as favourite game

 Yes

30 (44.8%)

36 (58.1%)

32 (56.1%)

 No

37 (55.2%)

26 (41.9%)

25 (43.9%)

  1. aExperienced students had earlier a paid job on a pig farm or born on a pig farm
  2. bBackground: Employment on a farm is not only pig farms